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Microsoft has been working to improve the Xbox I's value proposition through offering features like backwards compatibility and the ability to stream games from the Xbox One to Windows 10 devices. At present the company is planning to add PC keyboard and mouse support to the Xbox One. With these features, ane of the last significant differentiations between the Xbox One and a standard PC will vanish.

As bit-tech.internet details, Phil Spencer responded to a question about whether or not users would exist able to stream from a Windows automobile to an Xbox One with the following:

SpencerTweet

To be clear, you can already utilize a USB mouse and keyboard with an Xbox One, just non for gaming. Windows 10 streaming, for now, is besides a one-fashion affair. If Microsoft brings this feature to Xbox One, it opens the door to a great many options, including the ability to play online against PC users without worrying that PC gamers volition have an intrinsic advantage cheers to superior controls and pixel-perfect mousing. While I realize there are gamers who don't like playing with a mouse and keyboard, there'south no contest equally to which method of input offers greater precision. Different controllers, a mouse is capable of pinpoint accuracy, while keyboards offer a much greater range of commands and inputs.

More generally, the improver of Windows streaming to an Xbox 1 could allow for smooth play beyond a domicile network without dragging a PC out to the living room. It could be used to hands accident up a spreadsheet or Give-and-take document from a smaller Windows 10 device or laptop. Heck, with keyboard and mouse support, Microsoft could actually release certain applications for the platform. Don't mistake me — I don't call up anyone is going to buy an Xbox I only to load Role on it — but an Xbox Ane that can run Office in addition to having a web browser and gaming capabilities could actually replace a desktop PC in many people's homes. Even if its primarily an entertainment device, the pick to load applications or data could even so come up in handy.

How's backwards compatibility coming along?

Microsoft's backwards compatibility announcement was one of the big events at E3 this year and the company wasn't always certain it could exist washed. In an interview with Xbox Wire, Mike Ybarra, Xbox managing director of program management, said, "Nosotros knew it would exist an enormous technology challenge, and many people told us it would exist impossible," Ybarra said in an interview with Xbox Wire. "However, the squad had confidence, and delivered. This is what I dearest nearly almost Xbox: We're all gamers, and fan feedback fuels our passion."

To be fair, however, early reports on the country of compatibility indicated the company has a long, long way to get. Co-ordinate to Eurogamer's tests, the Mass Issue conversion the Xbox I forces V-Sync on in all cases, where the Xbox 360 didn't. This eliminates screen tearing, but it introduces a new problem — past forcing Five-Sync on in all cases, the game runs as much every bit 30% slower on the newer panel. According to their testing, the frame rate tin can dip as low as 10 FPS in spots. They observed similar problems in Perfect Dark Goose egg, though in that instance, the average frame rate was still better overall.

Undoubtedly Ybarra and his squad will continue working on the problem, only unless there's a way to clean things upward in the game code itself, information technology may never run well. Backwards compatibility is the kind of feature that sounds astonishing only the devil's in the details. Correct now, Microsoft notwithstanding has a lot of details to work out.